No games (X) | Remove (X-T) | Replace (A-T) | |||
---|---|---|---|---|---|
Mean, 95% CI | Traditional games (T) | Active games (A) | Mean, 95% CI | p value | |
Active leisure and transport | 42 34 to 50 | 30 22 to 38 | 33 25 to 42 | 12 3 to 21 0.013 | 3 −6 to 12 0.510 |
Sedentary leisure | 68 58 to 77 | 82 72 to 92 | 61 51 to 71 | −14 −25 to −4 0.008 | −21 −32 to −10 <0.001 |
Non-screen sedentary leisure | 34 27 to 42 | 37 30 to 45 | 30 22 to 38 | −3 −11 to 4 0.436 | −7 −15 to 1 0.075 |
Screen sedentary leisure | 33 24 to 43 | 45 35 to 54 | 31 21 to 40 | −12 −21 to −2 0.022 | −14 −24 to −4 0.007 |
TV | 28 19 to 37 | 25 16 to 34 | 25 16 to 34 | 3 −5 to 11 0.485 | 0 −8 to 9 0.954 |
Non-game computing | 4 1 to 7 | 5 2 to 8 | 4 1 to 7 | −1 −4 to 2 0.489 | −1 −4 to 2 0.378 |
Sedentary electronic games* | 0 (0 to 0) | 8 (0 to 14) | 0 0 to 0 | <0.001 | <0.001 |
Active electronic games* | 0 (0 to 0) | 0 (0 to 0) | 8 (0 to 12) | <0.001 | <0.001 |
*Median (95% CI for median), Wilcoxon sign-rank test for condition differences.
Statistically significant results are highlighted in bold text.