Crude | Adjusted model* | |||
OR (95% CI) | P value | OR (95% CI) | P value | |
Cognitive leisure activities | ||||
Reading books or newspapers (reference: infrequent) | 0.74 (0.57 to 0.96) | 0.023 | 0.76 (0.59 to 1.00) | 0.047 |
Writing for pleasure (reference: infrequent) | 0.80 (0.67 to 0.96) | 0.015 | 0.80 (0.68 to 0.96) | 0.016 |
Doing crossword puzzles (reference: infrequent) | 0.57 (0.47 to 0.96) | <0.001 | 0.59 (0.48 to 0.72) | <0.001 |
Playing board games or cards (reference: infrequent) | 0.66 (0.45 to 0.97) | 0.034 | 0.66 (0.45 to 0.98) | 0.037 |
Participating in organised group discussions (reference: infrequent) | 0.86 (0.72 to 1.04) | 0.130 | 0.89 (0.74 to 1.08) | 0.247 |
Playing musical instruments (reference: infrequent) | 0.85 (0.59 to 1.24) | 0.404 | 0.89 (0.61 to 1.30) | 0.560 |
The objective variable was cognitive impairment, and the explanatory variable was six cognitive leisure activities.
*Adjusted for age, sex, educational level, BMI, employment status, medication use, current smoking habit, current alcohol use, grip strength, pain and GDS score. Except for medication use, all the variables were dichotomised.
BMI, body mass index; GDS, Geriatric Depression Scale.