Table 1

Features, dose and tasks

FeaturesDose (in game frequency)Tasks
Introduction1—Choose Avatar gender and name
—Receive instruction: to identify with the personal Avatar
—Introduction to Avatar storyline
—Receive task instructions from LAKA (non-playing character with a mentoring role)
Encounters
(see online supplementary appendix 1) for screenshot and user interface)
16—Select action plans for the Avatar in encounters with non-playing characters (each instance offers five optional action plans, which are modelled after a reference set of values: generosity, moral discipline, patience, enthusiastic perseverance).
Mood scenarios8—Select action plans for the Avatar when subjected to an adverse event.
—Given the adverse scenario: think of what your own affective state would be in this situation and bear in mind the depicted emotional state of the Avatar.
Reflections4—Assess satisfaction about selected Avatar actions on a scale of 0–10.
—Receive feedback from LAKA on chosen action plans.
—Receive feedback about the correspondence between satisfaction rating and LAKA assessment.
Attention training3—Guided (focused attention and open-monitoring) meditation exercises for mental stability.
Tours16—Skip or listen to ‘tour-guide’ voice-overs informing about pictures of the location visited by the Avatar.
Loading screens-—See where travel destinations are located on a geographical map.
Mini games8—Action games: steering a vehicle (by using tilt mechanism of tablet pc or keyboard arrow controls) to arrive at the next encounter (reference: ‘rocket bird’).
—Puzzle: fix a road by connecting parts of the road to arrive at the next encounter (reference: ‘plumber games’).
Festive closing1—Replay of ‘extreme’ responses throughout the game.